I picked this up after flicking through my play later queue one lunchtime, looking for something fairly light that I could sink 20 minutes into without getting too invested. To be honest, I chose this over other things mostly because the artwork looked nice. On starting, this is one of those games that explains nothing. I was wandering around, not sure what I would be encountering or what my goals were, and coming across things that I could collect without having any idea what they were. The first couple of times I found what I later grew to understand was a colletible, I actually thought I was maybe triggering save points or something. Other things I came across gave lots of satisfying "ohhh" moments when I realised how it all works. With other similar games that level of obscurity has sometimes been a bit much, and I've needed to look up what things were for, because it passed the point of feeling like I should have worked it out or been given some context. But Gris is paced perfectly in that regard. I was quite content to just go with it, not getting annoyed when I got locked out of areas by being thrown into cutscenes, because when everything's a mystery and you're genuinely picking a random direction to walk in to see what happens, it feels way more acceptable than in, say, my Expanse review.
After picking it for the artwork, the visuals of the game itself did not disappoint. It's stunning. It's genuinely one of the most beautiful things I've played, and there were some wonderful 'surprise and delight' moments of the design that genuinely did delight me. This is a game about grief, and it's emotionally heavy without being difficult, and that carries through into the gameplay and puzzles. In two instances I thought "gah, I hate chase sequences", but you just can't die in this game and it's (mostly..) inconsequntial as to how much you engage. Gris is described as "a serene and evocative experience, free of danger, frustration or death" and I found that to be the case. My one, one criticism, which I considered knocking .5 marks off for, was unskippable cutscenes. They only came into play when I was redoing segments (bonus points for being able to jump to parts of levels) for achievements though, and actually it was only the pre-eel cut scene that I had to see a couple of times... and since they're lovely I actually didn't really mind.
Just a wonderful game, and one I'm very glad I stumbled across.